AI Insights · Timothy · October 2021
Top 5 Idler Games on iOS in Oceania for Q3 2021
Discover the performance of the top 5 idler games on iOS in Oceania during Q3 2021, with insights on downloads, revenue, and active users.
The third quarter of 2021 showcased interesting trends in the performance of the top 5 idler games on iOS in Oceania. Here’s a closer look at the weekly downloads, revenue, and active users for these popular apps.
Idle Mafia from DianDian Interactive Holding saw a notable increase in weekly revenue, starting at approximately $5.6K in late June and peaking at around $17K in the final week of September. Weekly downloads showed a fluctuating pattern, beginning at 2.4K and reaching a high of 6.1K by the end of the quarter. Active users also increased significantly, from 8.4K at the start to 23.6K by the end of the period.
Weed Inc: Idle Tycoon by Metamoki Inc. experienced varying revenue, with weekly earnings peaking at about $12.7K in late August. Weekly downloads saw a high of 9.9K at the start of the quarter and fluctuated throughout, ending at around 6.3K. Active users dropped from 19.4K at the beginning to approximately 12.9K by the end of September.
Idle Miner Tycoon: Money Games from Kolibri Games GmbH had steady revenue, peaking at $8.9K in mid-July and ending at around $5.9K. Downloads started at 4.2K and showed a decline to about 1.3K in early September before rebounding to 4.2K by the end of the quarter. Active users remained robust, starting at 97.5K and closing at 98.5K.
Egg, Inc. by Auxbrain, Inc. maintained consistent revenue, with weekly figures around $5K to $7K. Downloads began at 3.9K and showed some fluctuations, peaking at 5.7K in mid-August. Active users remained relatively stable, starting at 59.3K and ending at 54.3K.
Lastly, Idle Lumber Empire - Wood Game from AppQuantum Publishing Ltd, which launched in late June, saw its revenue grow from zero to about $5.8K by the end of September. Downloads peaked at 7.5K in mid-July before settling at around 2.2K. Active users increased from 193 at launch to a peak of 10.2K in mid-July, ending the quarter at about 5.4K.
These insights are based on data from Sensor Tower, offering a comprehensive view of the idler game market in Oceania. For more detailed insights, visit Sensor Tower.